This talk was made by 3 people : Alejandro Martinez / Pascal Beeckmans / Alexandre Stroukoff
We worked hard to make this talk for the 2017 MIGS to share our great experience with Houdini. We though it was a very good example of showing how you can use Houdini in a game production in a multitude of differents ways.
I Hope you'll find it interesting !
02:50 Procedural Backgrounds (High detailed backgrounds)
11:53 Procedural Rocks Formations ( Displacement techniques)
19:20 Vegetation Tool (Procedural Vertex Coloring of meshes)
26:20 Vertex Heatmap Tool (Visualizing Vertex Density)
34:34 Shatter Effect ( Mesh Processing for Realtime VFXs)
42:17 Vertex Destruction Tool ( Vertex Texture Animation Rigids )